| Belief 1
F:P:D: |
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| Belief 2
F:P:D: |
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| Belief 3
F:P:D: |
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| Belief Special
F:P:D: |
| Instinct 1
F:P:D: |
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| Instinct 2
F:P:D: |
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| Instinct 3
F:P:D: |
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| Instinct Special
F:P:D: |
| Character Traits | Die Traits | Call-On Traits |
|---|---|---|
| Relationships | Circles | Enemy Circles |
|---|---|---|
| Will |
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| Perception |
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| Power |
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| Forte |
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| Challenge: |
| Agility |
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| Speed |
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| Challenge: |
| Health |
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| Routine: | |||||
| Difficult: | |||||
| Challenge: | |||||
| Steel |
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| Routine: | |||||
| Difficult: | |||||
| Challenge: |
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| Routine: | |||||
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| Routine: | |||||
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| Challenge: |
| Circles |
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| Routine: | |||||
| Difficult: | |||||
| Challenge: | |||||
| Resources |
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| Routine: | |||||
| Difficult: | |||||
| Challenge: |
| Hesitation | |
| Reflexes | |
| Mortal Wound |
| Reputation | |
| Reputation | |
| Reputation | |
| Affiliation | |
| Affiliation | |
| Affiliation |
| Cash | |
| Funds | |
| Debt |
| Fate | Open-end 6s | |
| Persona | +1D per point | |
| Deeds | Double dice or reroll a failed dice | |
| Aristeia | 1 Deed points, 3 Persona Points, and 5 Fate points | |
| Epiphany | 3 Deed points, 10 Persona Points, and 20 Fate points | |
| Tolerance | ||||||||||||||||
| Coordinate | B1 | B2 | B3 | B4 | B5 | B6 | B7 | B8 | B9 | B10 | B11 | B12 | B13 | B14 | B15 | B16 |
| Injury |
| Wound | Penalty | Obstacle Penalties | Wound Dice | Injury Recovery | Injury Recovery | Injury Recovery |
| Bruised | - | |||||
| Superficial | +1 Ob/2, -1d/3* | |||||
| Light | -1D | |||||
| Midi | -2D | |||||
| Severe | -3D | |||||
| Tramatic | -4D |
| Weapons | ||||||||
| Melee | I | M | S | W. Pow | Add | VA | WS | Length |
|---|---|---|---|---|---|---|---|---|
| Bare-fist | ||||||||
| Armor | ||
| Dice | Location | Type |
|---|---|---|
| Head | ||
| Torso | ||
| Right Arm | ||
| Left Arm | ||
| Right Leg | ||
| Left Leg | ||
| Shield | ||
| Missile | I | M | S | VA | Ammunition | Range Dice: Optimal/Extreme | DOF I/M/S |
|---|---|---|---|---|---|---|---|
| / | // | ||||||
| / | // | ||||||
| / | // |
| Clumsy Weight | |
|---|---|
| Stealthy: | |
| Perception: | |
| Speed: | |
| Agility: | |
| 2. Lifepaths | Time | Lead | Res | Stat | Skill | Gen | Trait |
|---|---|---|---|---|---|---|---|
| MP | |||||||
| MP | |||||||
| MP | |||||||
| MP | |||||||
| MP | |||||||
| MP | |||||||
| MP | |||||||
| MP | |||||||
| MP | |||||||
| MP | |||||||
| Totals: | MP |
| 3. Age | |
|---|---|
| Time + Leads = | |
| 4. Stats | |
| Consult the Age Chart | |
| Mental Age | |
| Physical Age | |
| Divide Mental Pool | |
| Mental Pool | |
| Will | Perception |
| Divide Physical Pool | |
| Physical Pool | |
| Power | Forte |
| Agility | Speed |
| 5. SkillRemaining | Root | Req | Open | Adv | Final |
|---|---|---|---|---|---|
| 6. TraitsRemaining | Req | Cost | Type |
|---|---|---|---|
| 7. Attributes | |
|---|---|
| Health | is the average of Will and Forte = . Plus or minus questions from p91 of the Character Burner. |
| Steel | starts at a base of 3 and the final results is determined by the questions on p91 of the Character Burner. |
| Reflex | is an average of Perception, Agility, and Speed rounded down. |
| MW | is the average of Power and Forte rounded down plus a base of six. |
| Faith, Greed, Grief, Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each atribute are varied. See the appropriate chapter in the CB for more on each one. | |
| 8. Resource PointsRemaining | ||
|---|---|---|
| Item (gear, relationship, aff, etc.) | Cost | Notes |
| 9. Resources and Circles Abilities | |
|---|---|
| Resources | Total the resource points spent on the character's property, reputations, and affiliations--not relationships, spells or gear. Property is specficially designated in the resource list. Devide by 15. Round down. 5 exponent points may be spent for a Gray shade.' |
| Circles | Starting Circles is half Will exp, rounded down (min 1). Increase by +1D if 50 or more rps were spent on propery and relationships. |
| 10. Physical Tolerances |
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| Superficial is half Forte rounded down plus 1. Mortal Wound is factored as an attribute in step 7. Place the other wounds between these at half Forte rounded up steps from the previous tolerance. Mark these on your character sheet. |
| 11. Beliefs and Instincts |
|---|
| This is the last major stage for character burning. Before you hit play, get together with your GM and discuss appropriate Beliefs and Instincts for the character and how to tie them into the situation at hand. I even recommend discussing them with the group at large. But don’t write them here! Christen your new character sheet with your Beliefs and Instincts. Make them the first thing you write! |
| 12. Name! |
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| Name your character and you’re finished. |