Information Stats & Skills Combat Character Burner

Character Index

Name

Stock

Age

Lifepaths


AliasHomelandFeatures

Beliefs

Belief 1
F:P:D:
Belief 2
F:P:D:
Belief 3
F:P:D:
Belief Special
F:P:D:

Instincts

Instinct 1
F:P:D:
Instinct 2
F:P:D:
Instinct 3
F:P:D:
Instinct Special
F:P:D:

Traits

Character TraitsDie TraitsCall-On Traits






Relationships

RelationshipsCirclesEnemy Circles






Gear, Possessions, and Property

Notes, Spells, and Other Miscallanea

Stats

Will
Difficult:
Challenge:
Perception
Difficult:
Challenge:
Power
Difficult:
Challenge:
Forte
Difficult:
Challenge:
Agility
Difficult:
Challenge:
Speed
Difficult:
Challenge:
Speed Multiplier:

Attributes

Health
Routine:
Difficult:
Challenge:
Steel
Routine:
Difficult:
Challenge:
Routine:
Difficult:
Challenge:
Routine:
Difficult:
Challenge:
Circles
Routine:
Difficult:
Challenge:
Resources
Routine:
Difficult:
Challenge:
Hesitation
Reflexes
Mortal Wound
Reputation
Reputation
Reputation
Affiliation
Affiliation
Affiliation
Cash
Funds
Debt

Skills

Routine:
Difficult:
Challenge:

Being Learned

Spells

ObActions
Orgin: Area of Effect:
Element: Impetus:
Duration: Resource:

Artha and Epiphanies

FateOpen-end 6s
Persona+1D per point
DeedsDouble dice or reroll a failed dice
Aristeia1 Deed points, 3 Persona Points, and 5 Fate points
Epiphany3 Deed points, 10 Persona Points, and 20 Fate points

Practice Log

Injury and Recovery

Tolerance
Coordinate B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 B16
Injury















































WoundPenaltyObstacle PenaltiesWound DiceInjury RecoveryInjury RecoveryInjury Recovery
Bruised -
Superficial+1 Ob/2, -1d/3*
Light-1D
Midi-2D
Severe-3D
Tramatic-4D
*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is suffered, the obstacle penalty is replaced with a -1D penalty.
Weapons
MeleeIMSW. PowAddVAWSLength
Bare-fist
Armor
DiceLocationType
Head
Torso
Right Arm
Left Arm
Right Leg
Left Leg
Shield
MissileIMSVAAmmunitionRange Dice:
Optimal/Extreme
DOF
I/M/S
/ //
/ //
/ //
Clumsy Weight
Stealthy:
Perception:
Speed:
Agility:

Character Burner Worksheet

1. Character Concept: Recommended # LPs: Stock:
2. LifepathsTimeLeadResStatSkillGenTrait
MP
MP
MP
MP
MP
MP
MP
MP
MP
MP
Totals: MP
3. Age
Time + Leads =
4. Stats
Consult the Age Chart
Mental Age
Physical Age
Divide Mental Pool
Mental Pool
Will Perception
Divide Physical Pool
Physical Pool
Power Forte
Agility Speed
5. SkillRemainingRootReqOpenAdvFinal
6. TraitsRemainingReqCostType
7. Attributes
Health is the average of Will and Forte = . Plus or minus questions from p91 of the Character Burner.
Steel starts at a base of 3 and the final results is determined by the questions on p91 of the Character Burner.
Reflex is an average of Perception, Agility, and Speed rounded down.
MW is the average of Power and Forte rounded down plus a base of six.
Faith, Greed, Grief, Hatred are a few examples of Emotional Attributes. The rules for factoring the exact exponent for each atribute are varied. See the appropriate chapter in the CB for more on each one.
8. Resource PointsRemaining
Item (gear, relationship, aff, etc.)CostNotes
9. Resources and Circles Abilities
Resources Total the resource points spent on the character's property, reputations, and affiliations--not relationships, spells or gear. Property is specficially designated in the resource list. Devide by 15. Round down. 5 exponent points may be spent for a Gray shade.'
Circles Starting Circles is half Will exp, rounded down (min 1). Increase by +1D if 50 or more rps were spent on propery and relationships.
10. Physical Tolerances
Superficial is half Forte rounded down plus 1. Mortal Wound is factored as an attribute in step 7. Place the other wounds between these at half Forte rounded up steps from the previous tolerance. Mark these on your character sheet.
11. Beliefs and Instincts
This is the last major stage for character burning. Before you hit play, get together with your GM and discuss appropriate Beliefs and Instincts for the character and how to tie them into the situation at hand. I even recommend discussing them with the group at large. But don’t write them here! Christen your new character sheet with your Beliefs and Instincts. Make them the first thing you write!
12. Name!
Name your character and you’re finished.
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